You've all got individual fucking bedrooms, with furniture, you fucking dorfs! Stop napping in hospital beds!
So Bomrek, the fort's blacksmith, has entered a mood. By now we should know what that means, but there's a twist this time: she's a blacksmith. See, so far with the strange moods, I've gotten pretty lucky. Like, really lucky. Every time somebody enters a mood, they want to make a specific item that they have in mind. That's why every mood so far has ended with some kind of artifact for the fort. The kind of item depends on the skill of the maker. A jeweler made a sculpture of gemstone. A bowyer made an epic crossbow. A blacksmith is going to want to make something out of metal... which I don't have.
I can make a forge easily enough, though. I mean, I have to do something. Bomrek is just standing there creepily in the dining hall, muttering to herself. She's clearly expecting something, and if I disappoint her, she's gonna flip. She might flip out even if I do build the forge. What if I don't have the materials she needs? It's a very real, and dangerous, possibility right now.
So, uh, I'll just... build the forge over here in the Martial Quarter...
Right over there next to Solon the Mace Lord. No reason.
So Bomrek immediately claimed the metalsmith's forge and started making sketches about the sort of thing she wants to build. She's being all weird and creative, though, so I have to figure out what she wants from the sketches. She's drawing: skeletons, a forest, a quarry, stacked cloth, and shining balls of metal. OK... so, I can figure this out. Looks like she wants bone, wood, stone (maybe stone blocks?), cloth, and metal. I've got all that!
Except metal. If I don't get some metal, then we're going to have a serious problem, here.
Oh yeah, that'll solve it.